Income, Quest, Build Order, Hotkey, Unit Controll, Spells, Heros, also your next three moves and all that of the 12 other enemies.
Certaintly, most of these actions and elements are forgotten througout the hour long play session. It seems humanly impossible to multitask and remeber
all of this and , additionally, doing so at the right time (usually as fast as you can).
RTS players have my admiration for their dedication and skill.
and ppl who play this custom map of Warcraft 3, which is an even bigger cluster fuck of multitasking and remebering than the usual game.
"My gratitude is not a muzzle, and my desires are not disorders."
Not nessecarly directly, but this article does speak to a feeling I've been holding on to for a while.
I want to be cutsy and 'petit' only in style. To appear harmless, yet everyone still knows not to fw me.
A bear cub with a bowtie ontop their head. Adorable yet can still rip off balls.
A underdog chasing after impossible goals. To gamble your life away for this dream that has been following you since forever.
And what if you can't maintain the dream no more? Don't belive in yourself to continue with it (alone)?
When it's your own fault for falling, will you be brave enough to pick yourself up or abondon it all?
My ideal of a small game cozy and artistic game.
Someday, I'm attempting to make smaller games like these, where the artstyle, sound desgin, writing, and concept melt into compliments to each otehr.
Also read about the letter about gamedesign from the author.